★ Microsoft Announces Samsung VR Headset, AltspaceVR Acquisition, More (Oct 3, 2017)

Microsoft today held what it called in its unique terminology a mixed reality event, at which it made a number of announcements. Perhaps the biggest announcement was that Samsung is making a Windows VR headset, which will cost $499 and therefore land towards the higher end of the spectrum of Windows VR headsets, and well into the territory covered by the premium VR rigs from companies like HTC, Oculus, and Sony, a problem that I outlined a while back in this column. It and other headsets will be available in the next couple of weeks from a variety of vendors and at a variety of prices, though none of them at the $300 price point Microsoft originally touted for the space. That’s reflective of the fact that no-one wants to be the Google Cardboard of PC-based VR, as they all want to provide something of a premium experience. Also announced today was the quiet acquisition of most of a company called AltspaceVR, which was backed by Comcast and was effectively shuttered over the summer, and provided a social angle on VR, something Microsoft itself hasn’t had but which Facebook has made an obvious focus with Oculus and Facebook Spaces. Lastly Microsoft announced the number of apps available on the Microsoft Store for VR – 20,000 – and the fact that a basic Halo game will be coming to the platform this month too.

Overall, it feels like Microsoft is finally getting to the point where its VR push is bearing fruit after a lot of talking about it over the past year or so, and that’s a good thing given how marginal its AR push still is outside of very limited commercial and educational deployments. Its mixed reality terminology isn’t going to do it or its partners any favors from a marketing perspective, and it remains to be seen how many PC owners really want VR experiences enough to spend hundreds of dollars on new hardware rather than going the mobile VR route and buying a $100 add-on for their smartphones. Samsung’s entry into the market certainly creates an interesting opportunity for it to take its so far mobile-only strategy further up-market, and based on the response to its headset, it seems it may be one of the best on offer right now for Windows VR.

via Microsoft


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